PoV’s Challenge: Week 1
After a week of studying my butt off with OpenGL ES, I have finally started work on my game engine for my Pov’s Challenge game.
As you can tell from the screenshot below, I have been playing entirely too much Minecraft and have cube art on the brain.
It’s not much right now, but I do have a basic cube rendering engine that takes in a level file and renders the environment. Here is a screenshot of a very simple level.
It’s not looking super killer at the moment, but I have yet to do fancier lighting or any texture mapping.
Ohh My Game Idea You Ask?
Well, without going into too much detail, it’s pretty much an epic battle of mass proportion set in a 3D cube environment (hint: it’s not iMinecraft ;)).
I will give more details as I go about the month and near the completion of my game.
Also, in case you are interested, here is what the level file looks like for the generated environment.
**GG,GG,GG,G,GG,GG,GG
GG,G,G,G,G,G,GG
GG,G,G,G,G,G,GG
GG,G,G,G,G,G,GG
G,G,G,GG,G,G,G
GG,G,G,G,G,G,GG
GG,G,G,G,G,G,GG
GG,G,G,G,G,G,GG
GG,GG,GG,G,GG,GG,GG**
The number of G’s that appear represent the height at that location.
The current roadmap is:
- Texturing & Lighting
- Collision Detection / Navigation
- Gameplay & Audio
- AI
- Menus / Title / Pause (secret sauce ingredients)
By next week, I should have some sort of level editor and some basic skinning going on.
Hopefully I can finish this sucker by the end of the month. Its’s been an intense journey learning openGL from scratch in 7 days and I know that I still have quite a ways to go. Again, if you are participating in this challenge, link me to your development blog in the comments.
Happy coding!