Posts Tagged: iphone game programming


19
Mar 09

Part 3 of iPhone Game Programming Tutorial Posted On iCodeBlog

It’s been a while, but I finally posted part 3 of the iPhone Game Programming tutorial series on iCodeblog.com.  The focus of this tutorial was to create a splash page for your game that fades into your game’s main view.

I chose to create this tutorial after seeing many games that just jump right in to the main game play.  A splash page makes the game feel more “professional” as well as gives the developer a chance to brand the app by displaying a company logo or something to that extent.

Hopefully, I will be able to get part 4 up in a timely fashion to teach developers how to incorporate sounds into their games.

So, go ahead and check out part 3 of the iPhone Game Programming Tutorial Series.


18
Feb 09

New iPhone Game Programming Tutorial Post On iCodeBlog

Well, it had taken me a while to slot in the time, but I finally finished part 2 of the iPhone Game Programming series iTennis on iCodeBlog.com . The game is shaping up to be pretty cool and I am really enjoying teaching about game programming.  

I think that game programming is perfect for teaching people how to program a certain language.  This is because games generally encompasses many aspects of programming (interface, logic, math, animation, AI, etc…).  The only problem is, they take forever to code/teach.  Here are the links for the iPhone Game Programming Tutorials Series:

Be sure to check them out. Let me know what you think. Also, hit me up if you have tutorial suggestions.