Ludum Dare Competition: Week 2 Update

So another week has gone by and I have made quite a bit of progress, here are the additions since I last posted.

So judging by the screenshot, you might really be thinking that Iโ€™m working on Minecraft for the iPhone (I used textures that someone created for Minecraft). While this isnโ€™t my intention, it is starting to look like my engine would be perfect for a simple port. Perhaps, I may consider creating something inspired by Minecraft in the future. For now, I will be sticking to my current game idea which I call Cube Hive.

As I continue to update this blog, the game idea will become more and more apparent but basically I want to create a game similar to this on the iPhone in a cube environment.

Anyway, here is a screenshot of where Iโ€™m at:

Oh, and BTW doing Fog in OpenGL ES is crazy easy. Here is the code (thanks to Mike Daley of 71 Squared for showing me this)

<code class=โ€™objcโ€™>GLfloat fogColor[] = {1.0f, 1.0f, 1.0f, 1.0f};
    glFogf(GL_FOG_MODE, GL_LINEAR);
    glFogfv(GL_FOG_COLOR, fogColor);
    glFogf(GL_FOG_DENSITY, 0.5f);
    glHint(GL_FOG_HINT, GL_DONT_CARE);
    glFogf(GL_FOG_START, 10);
    glFogf(GL_FOG_END, 20);
    glEnable(GL_FOG);</code>

Thatโ€™s it! Such a great effect with so little effort.

Anyway, I donโ€™t foresee my game being completed by the end of this month for the Ludum Dare competition. However, I have been working on a killer MUD client for the iPhone that I will most likely submit. I feel that current solutions are clunky, ugly, and unintuitive (sorry if you are a reader and a dev of one of these :/).

I should have some screenshots up soon.

I would love to hear thoughts/opinions of doing a Minecraft inspired game as well?

#iPhone
Brandon Trebitowski

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